Hardware breakpoints are mainly used for debugging purposes. Unlike regular breakpoints, they do not require any code modification and are more versatile. Because of this, they are often used when debugging targets that utilise anti-debug tactics. This article will detail the inner workings of hardware breakpoints on Windows and go over some common uses and detection methods.
Windows 10 vulnerability in CULauncher that allows EoP and persistence.
Writeup of FBCTF 2019 rank challenge.
Writeup of FBCTF 2019 Overfloat challenge.
Tutorial on how to reverse engineer Unity games to gain understanding of their inner workings.